Renuka Jallapuram has over 10 years of expertise within the IT and gaming trade and is at present the CEO of Flying Caps Applied sciences. Beginning off as a software program developer, Renuka turned to cellular gaming, partnering together with her husband, aiming to construct partaking video games that shall be performed by the world. Right this moment, her studio has launched 10 video games and clocked over 100 million downloads globally on Google Play. She has a dream to construct one in all India’s largest gaming firms from an concept stage to a multi-million greenback enterprise. Just lately, Slink.io, a sport from her studio, was chosen as a part of a cohort of 100 promising startups shall be skilled as a part of Appscale Academy, an initiative of the Ministry of Electronics and Data Expertise (MeitY) and Google.
What made you begin Flying Caps Applied sciences?
I’ve at all times been fascinated by the probabilities of software program engineering. I began my profession as a software program developer in Java, J2EE, and RPA Automation, and labored with firms corresponding to HCL and Cognizant. Nevertheless, I at all times wished to develop one thing of my very own and sensed immense potential within the cellular gaming trade. So I made a decision to alter my profession path altogether and ventured into the cellular gaming class, together with my husband Chandrasekhar Manubolu.
How has been your journey as a lady sport developer?
The journey was not simple. Software program improvement and sport improvement are two very completely different capabilities. However over time, I used to be in a position to self-learn and took full possession of growing new indie video games. Ultimately, in 2019, I made a decision to transcend being a developer, and co-founded Flying Caps Applied sciences, a gaming firm by means of which my husband and I hope to construct partaking video games that shall be performed by folks internationally. I additionally look ahead to launching video games which might be for girls players, by ladies builders.
What’s the key focus of your sport?
We began off in 2016 by constructing indie video games aiming to achieve folks globally and provides them distinctive and disruptive gaming experiences. Right this moment, we’ve got constructed Flying Caps Applied sciences. By means of Google Play, we’ve got been in a position to higher perceive how our video games are rising, and get a deeper perception into our viewers. The platform helps us get higher perception into our userbase and technical features of the sport.
How has the app ecosystem advanced in India post-pandemic, particularly with regard to on-line gaming?
Cell gaming has been on an increase in India, with the pandemic seeing extra folks coming on-line in addition to spending time on-line. Fall in information value within the nation has additionally boosted web adoption. There was an exponential rise in India’s gaming base and demand for native gaming options is anticipated to rise. Nevertheless, whereas the demand has elevated, it has been a difficult section for studios like us. We had been seeking to launch many new video games, nonetheless, we needed to freeze our hiring plans given the pandemic.
We now look ahead to increasing our enterprise. We wish to launch video games throughout classes –multiplayer, hyper-casual, and video games powered by AR and VR. We imagine that gaming may be a tremendous area for girls builders, and look ahead to going to campuses to convey contemporary expertise onboard.
Any message you wish to share along with your fellow ladies builders this Girls’s Day?
I wish to emphasize that we’d like extra feminine sport builders. There was a big rise within the feminine gaming inhabitants, which makes it the right alternative for girls sport builders to thrive. I encourage ladies builders throughout the nation to create their very own alternatives and take initiatives that assist them realise their desires. It’s time to be sensible, assured and construct for the world.